In 2009, a SpaceOrb fan with the username "vputz" has designed Arduino add ons (OrbDuino, OrbShield, Orbotron ) to make SpaceOrbs available over USB, making it compatible with modern operating systems by emulating joystick, mouse, and/or keyboard.ĪSCII Entertainment (later Agetec) bought the SpaceOrb 360 design and technology license to manufacture the ASCII Sphere 360 model for the original Sony PlayStation. ![]() It has been supplanted by more modern devices sold under Logitech's 3Dconnexion brand, which are all one-handed 3DMice that afford the other hand the freedom to interact with the keyboard/mouse. The device is no longer sold nor supported by Logitech. It was originally manufactured and sold by the SpaceTec IMC company (first bought by Labtec, which itself was later bought by Logitech). Developers later started to drop variable movement speed support, which reduced the 10bit translation force measurement to 1bit per direction. Xbox 360 Controller Left Stick X - Turn L/R Y - Throttle Right Stick X - Slide L/R Y- Pitch U/D -Buttons- Start - Map Select - Rear View A - Slide Up B - Slide Down X - Bank Left Y - Bank Right RB - Flare LB - Bomb - Cycle Primary - Cycle. As of the Half-Life engine (based on the original Quake source), there was specific support for the SpaceOrb's capabilities. I am Using d1x-rebirth for better controller support and enhancements, I want to share my layout so that others can enjoy it with a controller. But the average 360 gamepad should have more than enough buttons to handle it. There was strong support for the device in both Quake and Quake II, but the WASD-type keyboard-and-mouse controls eventually became more popular. You only really need one targeting button (nearest hostile or in-reticule) power distribution is largely optional. The SpaceOrb was especially suited for the gameplay of Descent because of the complete freedom-of-motion afforded by its rendering engine. It was originally called the Spaceball Avenger II, a sequel to SpaceTec's Spaceball Avenger. The device was released in 1996, the same year as popular 3D games such as Descent II and Quake. Logitech had similar 6DOF devices during the same time period called the Cyberman and Cyberman II. Drivers for the device exist for Mac OS, Microsoft Windows and Linux. ![]() It interfaces with a computer through an RS-232 serial port using a custom binary protocol. It has two right-index-finger buttons and four right-thumb buttons. Each of the 6 axes have 10-bit precision each when measuring the amount of force or torque applied. The SpaceOrb 360 is a 6DOF computer input device that is designed to be operated with two hands.
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